

From here, I would start looking at the assembly.
#Grim dawn trainer 6.1 code
You want the code that checks the stack count, not the code that changes it. So you know that code and everything past it is gonna be past the code you care about. There's gonna be code that writes to the address, that's the code that changes the stack count. You need to go through each one and see what's happening. Hopefully, not too many different things. Then I would "find out what accesses this address" and watch what accesses that stack count when I hit the craft button. Repeat until I found and confirmed the stack count in memory. (this is just an example, I can't remember how it works in this game) If I had to find something like this right now, I would place a stack of ingredients into the crafter, search for the stack count, and then craft something. Some general thoughts: You can find a hack like this by following the cmps and tests and noting where successful crafting threads diverge from unsuccessful ones. More than likely I found the spot where the checking for ingredients began and the hack is to jump past all the checks for the different slots to the code that gets run when a success happens. This hack is not intuitive, just looking at it I can't tell what it's accomplishing. Try asking me about a table I've done more recently.

All I want to know is how it could be done, step by step, or at least a general idea. Hi! Could you please tell me how you managed to find Bypass Ingredient Check on Craft and Transmutation options? I'm new to game hacking and I really want to know how one should approach finding craft-related stuff. Activate the trainer options by checking boxes or setting values from 0 to 1ĠFRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +10 (42.95 KiB) Downloaded 3098 times 0FRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +7 (34.08 KiB) Downloaded 293 times 0FRGrim Dawn v1.1.9.1 圆4.CT Grim Dawn v1.1.9.1 圆4 +3 (25.72 KiB) Downloaded 221 times.
#Grim dawn trainer 6.1 Pc
